Meadhall Mayhem Scenario — Event 6
Both players deploy in radial Deployment Zones measuring 24 inches from opposing corners of the game table.
| Side | Army Pts | SWC | Table Size | Deploy Zone |
|---|---|---|---|---|
| A & B | 150 | 3 | 24×32 in | Radius 12 in |
| A & B | 200 | 4 | 32×48 in | Radius 20 in |
| A & B | 250 | 5 | 32×48 in | Radius 20 in |
| A & B | 300 | 6 | 48×48 in | Radius 24 in |
| A & B | 350 | 7 | 48×48 in | Radius 24 in |
| A & B | 400 | 8 | 48×48 in | Radius 24 in |
Exclusion Zone
The Objective Room and the area extending 4 inches to either side of the table's central line form the Exclusion Zone. Special Skills with the Airborne Deployment (AD) or Superior Deployment Labels cannot be used to deploy inside this area.
Objective Room
The Objective Room is placed in the center of the table. In game terms it is considered to have walls of infinite height that completely block Line of Fire. Its doors start closed. It has four Wide Gates, one in the middle of each wall.
The Objective Room is a Zone of Operations (ZO). It is Dominated by a player if they have more Victory Points than the adversary inside it. Only Troopers represented by Models or Markers count, as well as Peripheral Troops. Troopers in a Null State do not count.
Objective Markers
There are 2 Armed Turrets placed inside the Objective Room, one in each corner not occupied by an objective marker. The Armed Turrets react with a BS Attack or CC Attack to any Order declared by an active Enemy Model (but not Markers) in LoF or in Silhouette contact.
Armed Turret — Defense System
| MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
|---|---|---|---|---|---|---|---|---|
| — | 5 | 10 | — | 11 | 2 | 3 | 1 | 2 |
Equipment: 360° Visor | Special Skills: Total Reaction
BS Weapon: Breaker Combi Rifle | CC Weapon: PARA CC Weapon (−3)
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.
Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.
This scenario has a limited time frame and will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.