Meadhall Mayhem Scenario — Event 6

No Man Left Behind

Tactical Support: 0 Classified: 0 Reinforcements: No
Note: All objective markers are Silhouette 5, regardless of the model or token used to represent them.
Mission Objectives
End of Game
2 OP For each friendly HVT in your Deployment Zone that is not in a Null State.
1 OP For each HVT Cube Token in your Deployment Zone.
Maximum of 8 Objective Points may be scored from the two objectives above combined.
1 OP None of your HVTs were Killed during the game.
1 OP You have more friendly HVTs in your Deployment Zone not in a Null State than your opponent.
Forces & Deployment

Both players deploy in radial Deployment Zones measuring 24 inches from opposing corners of the game table.

SideArmy PtsSWCTableZone
A & B150324×32 inR. 12 in
A & B200432×48 inR. 20 in
A & B250532×48 inR. 20 in
A & B300648×48 inR. 24 in
A & B350748×48 inR. 24 in
A & B400848×48 inR. 24 in
Scenario Special Rules

The Objective Room itself forms the Exclusion Zone. Special Skills with the Airborne Deployment (AD) or Superior Deployment Labels cannot be used to deploy inside this area.

The Objective Room is placed in the center of the table. It is considered to have walls of infinite height that completely block Line of Fire. Its doors start open. It has four Narrow Gates, one in the middle of each wall. Only Troopers with a Silhouette value of 2 or smaller may pass through the Gates.

A Console is placed in the center of the Objective Room.

Before the Deployment Phase, each player must place one Circular Template more than 12 inches outside their own Deployment Zone. The player that kept Deployment places first.

  • The Template may be placed on top of scenery elements, but must fit entirely on the surface.
  • The Template may not be placed inside the Objective Room.
Get the Package to Safety
CivEvac: Players may use the CivEvac Common Skill on their own HVTs, following the standard rules for CivEvac.
CasEvac: Players may use the CasEvac Common Skill on any friendly or enemy HVT that is in a Null State.
Restriction: The Paramedic Special Skill, Doctor Special Skill, and MediKit Equipment may not be used on a friendly HVT.
Don't Let Them Leave Alive

Unaccompanied enemy HVTs are treated as Hostile HVTs and may be targeted by Attacks. This rule only applies to HVTs that are not currently subject to CivEvac or CasEvac.

While being CivEvaced or CasEvaced, HVTs are treated as tokens rather than Models. They cannot be targeted and are not subject to Templates.

ISC: (Designated Target) HVT

MOVCCBSPHWIPARMBTSVITAS
4-46811111012

BS Weapon: Stun Pistol  |  CC Weapon: PARA CC Weapon
SWC: —  |  Cost:

Scenario Skills
Ready for Evac Short Skill
Attack, Scenario
  • Only Specialist Troops can declare this Skill.
  • The Specialist Troop must be in Silhouette contact with the Console in the center of the Objective Room.
  • There can be no friendly HVTs outside the player's Deployment Zone, except those already in a CivEvac or CasEvac State.
  • Allows the Specialist Troop to make a Normal WIP Roll. If failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll.
  • If the roll succeeds, the opponent places two HVTs anywhere completely within the active player's Evac Zone (Circular Template).
Get the Cube, It's Better Than Nothing Short Skill
Attack, Scenario
  • The Trooper must be in Silhouette contact with an HVT in a Null State.
  • The Trooper must possess the Doctor or Paramedic Special Skill.
  • This Skill may be declared on enemy HVTs or friendly HVTs.
  • Allows the Trooper to make a Normal WIP Roll.
  • If the roll is failed, the HVT is Killed. Remove it from the game table.
  • If the roll is successful, place an HVT Cube Token in Silhouette contact with the Trooper that declared this Skill. The HVT is Killed and removed from the game table.
Pick Up HVT Cube Short Skill
Attack, Scenario
  • The Trooper must be in one of the following situations:
  • Be in Silhouette contact with an allied Trooper in a Normal State carrying an HVT Cube Token.
  • Be in Silhouette contact with an HVT Cube Token that is not being carried.
  • Spending one Short Skill, without needing a Roll, the Trooper picks up the HVT Cube Token. Place the HVT Cube Token in Silhouette contact with the Trooper.
  • The Trooper must follow the Common Rules of HVT Cube Tokens.
Common Rules of HVT Cube Tokens
Specialist Troops

For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.

Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.

End of Mission

This scenario has a limited time frame and will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.