Meadhall Mayhem Scenario — Event 6
Both players deploy in radial Deployment Zones measuring 24 inches from opposing corners of the game table.
| Side | Army Pts | SWC | Table | Zone |
|---|---|---|---|---|
| A & B | 150 | 3 | 24×32 in | R. 12 in |
| A & B | 200 | 4 | 32×48 in | R. 20 in |
| A & B | 250 | 5 | 32×48 in | R. 20 in |
| A & B | 300 | 6 | 48×48 in | R. 24 in |
| A & B | 350 | 7 | 48×48 in | R. 24 in |
| A & B | 400 | 8 | 48×48 in | R. 24 in |
The Objective Room itself forms the Exclusion Zone. Special Skills with the Airborne Deployment (AD) or Superior Deployment Labels cannot be used to deploy inside this area.
The Objective Room is placed in the center of the table. It is considered to have walls of infinite height that completely block Line of Fire. Its doors start open. It has four Narrow Gates, one in the middle of each wall. Only Troopers with a Silhouette value of 2 or smaller may pass through the Gates.
A Console is placed in the center of the Objective Room.
Before the Deployment Phase, each player must place one Circular Template more than 12 inches outside their own Deployment Zone. The player that kept Deployment places first.
Unaccompanied enemy HVTs are treated as Hostile HVTs and may be targeted by Attacks. This rule only applies to HVTs that are not currently subject to CivEvac or CasEvac.
While being CivEvaced or CasEvaced, HVTs are treated as tokens rather than Models. They cannot be targeted and are not subject to Templates.
ISC: (Designated Target) HVT
| MOV | CC | BS | PH | WIP | ARM | BTS | VITA | S |
|---|---|---|---|---|---|---|---|---|
| 4-4 | 6 | 8 | 11 | 11 | 1 | 0 | 1 | 2 |
BS Weapon: Stun Pistol | CC Weapon: PARA CC Weapon
SWC: — | Cost: —
For the purposes of this scenario, only Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.
Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.
This scenario has a limited time frame and will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.