Meadhall Mayhem — Event 6 Addendum

Call in Support

Event-Wide Special Rule — applies to all missions

Single use per event Specialists only Friendly fire on
Call in Support Short Skill
Attack, Scenario
Type: BS Weapon (PH)  ·  Traits: Disposable (×1/event), Targetless, Speculative Attack, Non-Lethal  ·  B: 1  ·  SD: None
0–8"8–16"16–32"32–48"48–96"
+0
Requirements
Effects — Placing the Support Beacon
Effects — Resolving the Support Option
Important Notes
Support Options
Turret Options

The Turret is placed on top of the point chosen for the BS Attack (or the deviated location if the Roll failed). From that point on, it follows the standard rules for Armed Turrets, reacting with BS/CC Attack to any Order by an active Enemy Model in LoF or Silhouette contact.

  • HMG
  • Portable Autocannon
  • Heavy Flamethrower (+1B, MSV3)
  • Combi Rifle (+1B)
  • E/Mitter
  • AP Nanopulser (+1B, MSV3)
Attack Options

Treat as attacks from a Deployable Weapon (−3 to Dodge for Direct Templates). Friendly fire applies.

  • Orbital Precision Strike — Missile damage, circular template
  • Orbital Laser Strike — HRL damage, circular template
  • Orbital EMS Strike — E/M Grenades, SR −2
  • Orbital Smoke Strike — Smoke Grenade (3 uses per card)
Supply Drop Options

Placed as an S5 Panoply. Lasts until looted. Any Trooper may spend one Short Skill in base contact to loot it. Troopers must pass a Normal WIP Roll to loot an opponent's Supply Drop.

  • Breaker Spitfire
  • Portable Autocannon
  • Heavy Flamethrower (+1B)
  • Pulzar (+1B)
  • Plasma Thunderbolt
  • Plasma Assault Pistol
  • E/Marat
  • ARM +4 / TAG: Immunity (ARM)
  • Plasma Sniper
  • T2 Heavy Pistol